Wednesday, February 27, 2008
Things Currently Terribly Wrong With TF2, Whine Edition
1. Soldiers
This is the main gripe most players have with TF2, judging from the response on the official forums. Statistics for TF2 will back this claim up and tell you that the soldier is quite overpowered.
A fifth of damage is dealt by the soldier in a game with nine class
It is undeniable that close-quarters combat is a main portion of the game. In such cases, you either: kill your opponent, or die trying. The abundance of areas for such combat further aggravates the grievances players have about soldiers - all too often players die to rockets.
Edit: Seems like Valve reduced the reserve ammunition carried by Soldiers and Demomen a day after this post. Hurrah for that, but it seems like critical rockets are now the main topic to whine about.
Edit 2: Demomen had their sticky damage modified and now they feel rather powerful, rather than very rather powerful.
Damage is heavily randomised in TF2. Shots deal varying damage regardless of where you land them and critical shots deal devastating damage on a whim. These detract from an enjoyable experience based on skill, you feel next to nothing when you kill with a critical but feel extremely frustrated when you are killed with one. M
Edit 3:
We do not want to play games of tug-of-war all day long. We do not want stalemates. Give us more CTF, escort, or some plain ol' team deathmatch to play with. See:
Edit 4: Ah ha! New payload maps are just reminscent of Goldrush. Arena feels like Counterstrike, and is not played as much as the other modes. Still, more modes would be fun.
4. Spies
Frustrating to play. Fat model sizes and chokepoints, useless disguises, terrible hit registration and slow cloak recharge. End of story.
5. Medics
Getting called a useless medic by people who are not even playing medics, being screamed at for not healing/ubering them, blamed for losing matches, shouted at for running away to survive and the fact that nobody wants to play the team medic makes it an extremely fun class to play. Or not.
Soldiers.
Who knows, I'm not the one with game design experience. But I'm sure anyone can tell when certain parts of a game are not fun at all.
Edit 6: The Pyro update did little to improve the Pyro. Damage done is certainly a smidge higher courtsy of the Backburner, but damage is still on the low side. The airblast is a very situational weapon, and is rarely used right. Man, I should have been a game designer at Valve.
DIE, SOLDIERS!






